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- Final Fantasy VII Manual
- From http://www.phosphors.com
-
- The town of Makon is under the tight grip of Shin-Ra, the infamous conglomerate. The
- Shin-Ra Electric Power Company has been exploiting the life force of the planet,
- destroying its precious nature.
- Meanwhile, the underground rebel force with a mission, Avalanche, managed to blow up
- Makon Furnace No. 1. Their goal is to destroy Shin-Ra and stop their atrocities. It turned
- out that Cloud, one of the former Shin-Ra soldiers, helped the explosion.
- Can just a handful of brave soldiers save the life of the planet? Shin-Ra is much too big an
- enemy to fight against.
-
- THE FATE OF THE PLANET IS ON THIS BATTLE.
-
-
- Starting the Game
-
- For First-Time Players
- Press the OPEN button on the PlayStation console and open up the CD-ROM holder.
- Insert the first disk of the FINAL FANTASY VII CD-ROMs and close the holder. Turn on the
- power. The DEMO screen appears, and you are now ready to play. Press the button, an
- a choice of NEW GAME or CONTINUE appears.
-
- Use the up/down direction buttons to move the finger-icon cursor to the NEW GAME
- command. Press the button to execute. You are now starting the game. To save your
- adventure, keep a memory card (sold separately) in a card slot. See Page 33 for the data
- saving procedure.
-
- Continuing the Game from Saved Data
- Put the CD-ROM used in your previous game and insert the memory card with the data in
- the PlayStation console. Turn on the power. Move from the DEMO screen to a selection of
- NEWGAME or CONTINUE. Select CONTINUE.
-
- When the Load screen appears, select the card slot (SLOT 1 or 2) where the memory
- card is inserted. Use the up/down direction buttons and press the button to execute.
-
- On the File Select screen, select the data file to continue your adventure. If you cannot load
- the saved data this way, keep the power on, and remove and re-insert the memory card.
-
- Notes on Changing the Disk During the Game
- Final Fantasy VII comes on three CD-ROMs. As you move along in your adventure,
- beautiful graphic images will prompt you to "Change disk to Disk No...(CD-ROMs are
- numbered 1 through 3)." Press the OPEN button on the PlayStation console to open the
- holder and place the specified CD-ROM. Close the holder and press the button to
- continue the adventure. The image changes randomly each time this prompt screen
- display appears.
-
-
- Characters
- Your character will meet friends or other people who are important in your adventure.
- Some of the main characters are introduced below. Beware! Not all of them are friendly.
-
- Cloud Strife
- 21 years old. A former soldier of Shin-Ra. He is now a member of the rebel force,
- "Avalanche," and is getting involved in battles that would decide the fate of the planet.
- There is nothing that his sword would not destroy.
-
- Aerith Gainsborough
- 22 years old. A beautiful woman with a mysterious atmosphere. She met Cloud when she
- was selling flowers in Midgul, and now she plays an important role in Cloud's adventure.
- She is better at magic attacks than attacking with weapons.
-
- Tifa Rockheart
- 22 years old. A beautiful woman with a mysterious atmosphere. She met Cloud when she
- was selling flowers in Midgul, and now she plays an important role in Cloud's adventure.
- She is better at magic attacks than attacking with weapons.
-
- Barett Wallace
- 35 years old. The leader of "Avalanche." His overwhelming power and a gun especially
- made for him would destroy anything. He lost his wife in the past and now lives with his
- little daughter, Marine.
-
- Red XIII
- Age unknown. Sex unknown. Red XIII has decidedly red fur and looks threatening, but has
- an intelligence level that is well beyond that of humans. The only thing know about Red XIII
- is that it attacks the enemy with its claws and fangs. A very mysterious beast.
-
- Cid Hiwind
- 32 years old. A pilot who dreams like a boy. In the sky or on the water, no one steers better
- than him. He is dreaming of traveling the endless starry sky. A man always willing to face
- danger with a lance in his hand. He also has an amazing knowledge of mechanics.
-
- Sephiroth
- He was also a Shin-Ra soldier, and Cloud was under him. Only Shin-Ra's confidential files
- know his past. He was one of the best soldiers there. His long sword has an incredible
- power, and he is the only one who can use it. No one knows where he is now.
-
- Yuffie Kisaragi
- 16 years old. She is a member of a Ninja family with long history, but she does not care
- much about it. She decided to join Cloud's party only because she wanted to get
- "something." She is a clever, selfish girl, but plays an important role in battles by using her
- Ninja tricks and skills.
-
- Cait Sith
- Age unknown. No one knows where he is from. The way he talks lets us guess that he is a
- male being. He gives life to the fat stuffed animal of Moogle and rides its back. His attacks
- during the battles are worth seeing; it is as though everything in a toy box were coming out.
- Fortune telling is his hobby, but what he says is never reliable.
-
- Vincent Valentine
- 27 years old. A guy with a dark, mysterious atmosphere. It seems that the past relation
- with Shin-Ra is making him travel with Cloud and others. It is known that his slim body
- possesses some kind of amazing power and abilities.
-
-
- Controller
- This section shows how to use your controller in this game. For more details, see Page 10
- for the Field Operation, Page 12 for the Combat Operation, and Page 18 for the Menu.
-
- Start Button
- Field Screen
- Switches the map display on the World Map screen.
- Menu Screen
- Not used in this game.
- Combat Screen
- Pauses/Resumes combat.
-
- Select Button
- Field Screen
- Shows the location of character with the finger-icon cursor.
- Menu Screen
- Not used in this game.
- Combat Screen
- Turns on/off the Help Window.
-
- L1 Button
- Field Screen
- Moves the character left at a 45° angle while held down.
- Turns the character left when moving through the World Map.
- Makes the character turn counterclockwise and look around.
- Selects from Hiragana, Katakana, and English alphabets on the Name Input screen.
- Menu Screen
- Selects the character in the same order as the party lineup.
- Jumps the scroll bar up when selecting items or magic.
- Combat Screen
- Escapes from the combat if pressed with the R1 button.
- Switches the targets between All and Unit.
-
- L2 Button
- Field Screen
- Switches the view points of the World Map.
- Menu Screen
- Not used in this game.
- Combat Screen
- Not used in this game.
-
- Direction Buttons
- Field Screen
- Moves the characters on the field and on the World Map.
- Selects messages.
- Selects weapons or items you want to buy/sell at shops.
- Menu Screen
- Moves the finger-icon cursor and selects commands.
- Combat Screen
- Moves the finger-icon cursor and selects commands.
-
- R1 Button
- Field Screen
- Moves the character right at a 45° angle while held down.
- Turns the character left when moving through the World Map.
- Makes the character turn clockwise and look around.
- Selects from Hiragana, Katakana, and English alphabets on the Name Input screen.
- Menu Screen
- Selects the character in reverse order from the party lineup.
- Jumps the scroll bar down when selecting items or magic.
- Combat Screen
- Escapes from the combat if pressed with the L1 button.
- Switches the targets between All and Unit.
-
- R2 Button
- Field Screen
- Not used in this game.
- Menu Screen
- Not used in this game.
- Combat Screen
- Not used in this game.
-
- Button
- Field Screen
- Not used in this game.
- Menu Screen
- Switches over between the Materia and Combat screens.
- Combat Screen
- Removes the Command Window from the screen while held down and shows the
- Barrier and Mabarrier Gauges.
-
- Button
- Field Screen
- Makes the characters run on the field.
- Cancels the weapons, armors, or items to buy/sell at shops.
- Menu Screen
- Closes the Menu screen.
- Cancels the selected commands.
- Combat Screen
- Cancels the selected commands.
-
- Button
- Field Screen
- Opens the Menu screen.
- Menu Screen
- Removes the Materias that were attached to the weapons and armors.
- Combat Screen
- Selects which character is going to move next.
-
- Button
- Field Screen
- Talks to the character.
- Picks up items or sees inside treasure chests.
- Climbs/Goes down the ladder if pressed in front of it.
- Selects the weapons, armors, or items to buy/sell at shops.
- Switches on the stage effects such as elevators.
-
- Press L1, L2, R1, R2, Start, and Select buttons all at once to reset.
-
-
- Field Screen Operation
- Your adventure takes place on a 3D field the first time ever in the series. Final Fantasy
- VII offers stages that you can move about so freely that you would think you are really going
- around the world! You will be surprised to see how viewing angles change; this surely will
- remind you of a real movie. Here on the Field screen, you can move your characters, enter
- their names, make your character talk with townspeople, or enjoy events and games.
-
- World Map Screen
- As the adventure goes on, you will see the World Map screen shown in the picture. You will
- also see a small Game Map at the bottom right corner of the screen. The shows the
- direction that your character is facing and sight range, the red dot is where the character is
- now. The shows where the towns or villages are. The small map enlarges when the Start
- or Select button is pressed. Pressing the same button again removes the map from the
- screen. Select the same button once again to see the small map.
-
- Entering Names
- You are able to name the characters when your character first meets friends. Select from
- Hiragana, Katakana, and English Alphabets at the left bottom of the screen to give them
- names with. Use either the L1 or R1 button to select. Select the letters with the direction
- buttons and input them using the button. Select "Space" to enter a space, and "Delete"
- to delete unnecessary letters. Select "Execute" when you are finished, or select "Default"
- to go back to the default settings.
-
- Selecting Messages for Dialogue
- Final Fantasy VII offers you a change to select response or reaction when your character
- is talking with people. Use the up/down direction buttons to select the response or reaction
- you wish.
-
- Using Shops and Inns
- The world is full of shops and inns of all kinds. You can go for groceries to prepare for the
- next adventure or relax at the inn (See Page 8 for operation). At shops, your character can
- sell weapons or items. The following is just a few examples of the shops in the world.
-
- Inn
- Stay overnight to regain the HP and MP of all the members of the party. The damage
- received during the combat will be completely healed here. Different inns have
- different rates.
-
- Weapon Shop
- Sells weapons and armors for the characters.
-
- Item Shop
- Sells various items such as "recovery" and "attack."
-
- Accessory Shop
- Sells accessories that give your character special effects.
-
- Materia Shop
- Sells jewelry called Materia that has special effects when attached to a weapon.
- Note that your character cannot buy multiple Materias at once.
-
- Beginner's Shop
- It is located on the second floor of the Weapon Shop at 7 Slum Street. This is not
- really a shop, but your character can talk to the people there and obtain information
- on this game.
-
-
- Events & Games
- Some of the events require the controller operation. For example, there is a Barrel Throw
- and sports events. Pay attention to the messages on the screen before you start. Although
- there is no special controller operation, some events have time limits. If you need to quit,
- save data and finish (See Page 33 for Saving) , or press Start button to pause.
-
- Combat Screen Operation
- The Combat screen of Final Fantasy VII is described below.
-
- Battle messages.
- The party member. The points to the character whose commands are available.
- The enemy character.
- Press the Select button during the combat to see the Help Window. It explains the
- commands and shows the names of the enemy monsters.
- Names of the party members, barrier gauge, and the mabarrier gauge. Press the
- button to see the gauge that is behind the Command Window. At the beginning of combat,
- the barrier and mabarrier gauges are empty. By attaching the "Barrier" Materia, your
- character can chant a magic word to reduce the damage in half. The barrier and mabarrier
- gauges fill up each time you chant the magic, and their protective power lasts until the
- gauge is reduced to 0. Barrier guards from the physical attacks, and Mabarrier from the
- magic attacks. It will be a good idea to chant this when fighting against the Boss-level
- enemies (See Page 21 for Materia).
- The commands available during the combat. Depending on how many Materias your
- character has, the commands available varies.
- The numbers that pop up from the enemy of the party during the combat shows damage
- in white, and HP and MP recovered in green.
- The Status Window to show the status of the party members. From left to right: current
- HP left, maximum HP (or the status that have changed), current MP left, and the Limit and
- Time gauges.
-
- The gauges to show each character's current HP and MP remaining. The gauge is
- blue when it is full, but it will turn red as it decreases.
-
- Combat Formation
- The enemy appears in the regular combat formation as well as in other formations
- described below. Note that the damage will be doubled when attacking the enemy or
- being attacked from behind.
-
- [Initial Attack]
- Enter the commands before you get attacked! This formation really helps your character
- and other party members.
-
- [Back Attack]
- When you are attacked from behind, the front and rear rows switch. Moreover, this always
- lets the enemy make an initial attack. This formation, needless to say, is a bad idea for
- your character and the friendly force.
-
- [Side Attack]
- Attack the enemy from both sides. You cannot use the CHANGE command to rearrange
- the formation, but this formation works well.
-
- [Ambush!]
- This formation is just opposite of the Side Attack. When this happens, your party is
- exposed to the enemy's initial attack and cannot even run. You can neither attack the
- enemy with magic nor change the formation with the CHANGE command. This formation,
- therefore, is quite disadvantageous to your force.
-
-
- ATB (Active Time Battle)
- Final Fantasy VII employs an ATB (Active Time Battle) system with a flow of time. The
- character with a full Time gauge gets to select commands first. Pay attention to how the
- enemy makes their move and how the situations change, and select appropriate
- commands.
-
- Battle Commands
- The following commands in the Command Window vary with the flow of the game and
- each character.
-
- [FIGHT]
- Attack the enemy with the weapon your character has. Your character can even attack the
- friendly force if desired. The same applies for the MAGIC command.
-
- [LIMIT]
- The Limit gauge starts to fill up when attacked by the enemy. When full, the gauge begins
- to flicker and reaches a condition "Limit Break." When this occurs, the FIGHT command
- changes to the LIMIT command. With this command, the character's attack with their own
- Limit skill. If the combat is over without using the Limit skill, it will be available in the next
- combat. In this case, the command remains LIMIT. Note that the more damage your
- character receives, the faster the gauge fills up (See Page 28 for Limit).
-
- [MAGIC]
- The commands displayed in the window when attaching the Magic Materia onto the
- weapons and armors (See Page 21 for Materia). Select the magic to use after selecting
- the command, and decide whom it is going to be used against. For instance, select the
- enemy when using the Attack Magic, and the member of the party when using the
- Recovery Magic. The amount of MP reduced will not be different between the Unit Magic
- and the All Magic, which uses the "Select All" Materia (a red arrow appears after the name
- of the All Magic). The magic that is not available is displayed in gray.
-
- [ITEM]
- Use the combat items which allow your character to attack or recover. After selecting an
- item, decide whom it is going to be used against. Select the enemy if using the Attack
- item, and select a friend when using the Recovery item (See Page 19 for Item).
-
- [CHANGE]
- The command that appears when you press left at the left side of the Battle Command
- Window. This command allows you to switch the front and rear rows of the combat
- formation. Characters located in the rear will receive less damage, but their attack power
- will be reduced. Characters in the front row will have the opposite advantage and
- disadvantage. Note that this rearranged formation will be canceled in the next combat
- (See Page 27 if you wish to keep the rearranged formation).
-
- [DEFENSE]
- The command that appears when you press right at the right side of the Battle Command
- Window. This command reduces the damage received from the enemy in half.
-
- [RETREAT]
- The party will run away from the combat if you press the L1 and R1 buttons at the same
- time. Note that some enemies or formations will not allow your party to retreat.
-
- Other Commands
- As the adventure goes on, your character will obtain a number of Materias. Some of which
- will add commands that can be used during the combat. They are, for example, Summon,
- Enemy Skill, and Steal to name but a few. These commands are available for the
- characters with these particular Materias attached (See Page 21 for Materia).
-
- Ending the Battle
- The combat lasts until your party wins or until all of the members of either group retreat.
- When your party wins the battle, your party will obtain money (currency: guill), items, EXP
- (Experience), and AP (Ability Points) that will grow Materias (See Page 21 for Materia).
- The amount of money, items, EXP, and AP that your party obtains will vary with the kind
- and number of the enemy.
-
- Game Over
- The game is over when all of the party members are incapable of fighting or petrified.
- Press the [circle] button if you wish to play again. The screen will ask whether you wish to
- play a NEW GAME or to CONTINUE. Select NEW GAME if you do not have any saved
- data, and select CONTINUE if you do (See Page 5 for Loading, Page 33 for Saving).
-
- Status Change During the Battle
- The status of the attacked character will change as seen below. Most of them can be
- cured by "Esna" Magic or "Almighty" medicine. However, a status such as Critical, Can't
- Fight, Anger, and Sadness need particular magic or an item to heal. All of the changes in
- status can be recovered by using the inns or tents. The following are just a few of the
- abnormal statuses.
-
- Name
- Symptoms & Recovery Method
- Sleep
- Inability to enter any commands until the character wakes
- up / Almighty Medicine or attack from friend or enemy
- Poison
- Reduction in the character's HP each turn / Detox or
- Almighty Medicine, or Poisona Magic
- Anger
- Doubled damage received, faster filling up of the Limit
- gauge, and reduction in Hit Rate / Tranquilizer
- Sadness
- Reduction in inflicting damage, slower filling up of the Limit
- gauge / Stimulant
- Petrifying
- Inability to enter any commands / Golden Needle, Almighty
- Medicine, and Esna Magic
- Confusion
- Attacking both enemy and friends / Almighty Medicine and
- Esna Magic
- Silence
- Inability to chant magic / Echo Smoke, Almighty Medicine
- and Esna Magic
- Paralysis
- Inability to enter any commands / Almighty Medicine and
- Esna Magic
- Darkness
- Reduction in Hit Rate / Eye Drops, Almighty Medicine, and
- Esna Magic
- Frog
- Transformation into a frog, reduction in defense and offense
- power, inability to use any magic other than Toad Magic /
- Kiss of a Lady and Toad Magic
- Minimum
- Minimization of the body and reduction in defense and
- offense power / Magic Hammer and Minimum Magic
- Critical
- A dangerous situation with a little HP left / Potion-related
- item or Keal-related Magic
- Can't Fight
- Inability to do anything with 0 HP / Phoenix Tail and Raise
- Magic
- Slow Petrifying
- Gradual petrifying on each turn / Golden Needle, Almighty
- Medicine, and Esna Magic
- Death Sentence
- Counting down the number and inability to fight when 0 /
- Finishing the battle within the count
- Berserk
- Inability to enter commands and repeated physical attack
- on the enemy / Almighty Medicine and Esna Magic
-
-
-
- Menu Screen
- Press button on the Field screen to see the Menu screen. The functions of the Menu
- screen are:
-
- Shows the current status of the party members: from left to right, the character's face,
- name, level, current and maximum HP, and current and maximum MP. Also there are
- gauges to show how soon you can reach the next level or how soon your character will be
- able to use the Limit skill.
- Shows the commands you can use on the Menu screen. Note that the PHS and SAVE
- commands are not available, depending on where the party is. You can't use the PHS and
- MATERIA commands unless you get items named "PHS" or "MATERIA" (See Page 19
- for Item, Page 20 for Magic, Page 21 for Materia, Page 24 for Gear Up, Page 25 for
- Status, Page 27 for Formation, Page 28 for Limit, Page 29 for Config, Page 32 for PHS,
- and Page 33 for Save).
- Shows the total game time elapsed and the money owned by the party at present
- (currency unit: guill).
- Shows the name of place where the party is currently located.
-
- "Materia" and "PHS" commands become available as the story goes on.
-
-
- Menu Screen Commands
- There are 10 commands that you can use on the Menu screen. Their meanings and
- functions are described below. To use these commands, select the command with the
- up/down direction buttons and execute with the button.
-
- Item
- Choose this command to use items such as "Potion" and "Phoenix Tail" to get treatment
- and recover. The screen shown on the right will appear when the ITEM command is
- selected. To select commands other than USE, press the button.
-
- [USE]
- This command allows the use of the item that your character already has. After selecting
- the item, decide whom you should use it against. Items that your character can't use are
- shown in gray. The L1 and R1 buttons scroll the item screen.
-
- [ARRANGE]
- Use this command to sort out the items into the following seven categories.
- Self
- In any way you like
- Many
- In descending order by quantity
- Few
- In ascending order by quantity
- Main
- In the order of items usable on the
- Menu screen
- Battle
- In the order of items usable in
- combat
- Type
- By types of items such as weapon
- or armor
- Name
- In the order of the Japanese
- alphabet
-
-
- [KEY ITEM]
- Shows the items your character has that are important in the adventure.
-
- Magic
- On the Menu screen, your character can chant magic words to "recover" or "treat", cast a
- "Summoning Spell" on someone, or check the enemy skill. The screen shown on the left
- will appear when you select this command. Press either the L1 or R1 button and you can
- call other party members without returning to the Menu screen. The same applies for the
- commands such as MATERIA, GEAR UP, STATUS and LIMIT.
-
- [MAGIC]
- This command allows your character to use magic. After selecting the magic word to
- chant, decide on whom to cast the spell. Magic that your character can use is in white; the
- rest appear in gray. To chant the magic, you need to have Magic Materia attached to your
- character's weapon or armor (See Page 23 for Materia). If you press either the L1 or R1
- button as you select magic, the scroll bar will jump, screen by screen.
-
- [SUMMON]
- This command shows the name of the magic your character can use and its effects. Your
- character needs to have Magic Materia attached to the weapon or armor to use this magic
- (See Page23 for Magic Materia).
-
- [ENEMY SKILL]
- This command shows the skills that your character has learned from the enemy. Your
- character needs to have Enemy Skill Materia attached to the weapon or armor to learn
- these skills.
-
- Additional abilities:
- When your character gains additional abilities by attaching a special Materia such as
- "Select All," their effect will be displayed.
-
- Materia
- Attach a jewel known as "Materia" onto a hole on a weapon or an armor to obtain various
- abilities. Select the MATERIA command if you want to attach Materia or to know its effect.
- Move the finger-icon cursor to the hole on a weapon or an armor, and press the button
- to attach. The Materias shown are those not used by others; so select any Materia and
- simply press the [circle] button. To remove the Materia, select the hole where it is attached
- and press the button.
-
-
- Shows the number of holes on the weapons or armors you character is using.
- Describes the special effect the Materia will have when attached on those holes.
- Shows the level of the Materia in the hole, AP (ability point), AP until the next level, and
- list of abilities and special effects your character can learn.
- Move the finger-icon cursor to CHECK and press the button, then you will be able to
- find out types of commands and magic which your character can use in a battle as a result
- of Materia effect.
- Move the finger-icon cursor to the hole on the Materia and press the button. The
- Materia your character now has (but yet to be attached to the weapons) and its effect when
- attached will be shown.
-
- AP (ability point)
- Shows your character's current ability point. AP can be obtained when your character win
- a battle. When AP reaches a certain level, the level of that Materia becomes higher and
- the ability effect powers up. No AP for the Materia that is not attached to a weapon or an
- armor. Once your character powers up the Materia, other characters can use it as their
- own. Except for a few cases, most Materias reach the Master Level, shown with five stars.
-
- Ability List
- Shows the ability your character obtains from the Materia. If the name is shown in white, it
- is the ability your character can use now. The ability shown in gray cannot be used.
-
- Gear-Up Effect
- By attaching certain Materias, your character's status such as power, magic power, max
- HP or max MP will change. When their levels become higher, they will be shown in yellow;
- when the levels become lower, they are shown in red.
-
- There are five kinds of Materia
- There are several different kinds of Materia in the game. They can be classified roughly
- into the following five categories, depending on the ability they create.
-
- Independent Materia
- Color - purple. In general, these Materias increase the character's status such as
- maximum HP or power.
-
- Support Materia
- Color - blue. They work only when used with other Materias like "Select All" or "HP Magic."
-
- When attaching this Materia on a weapon or an armor, make sure to use the linked holes.
- By attaching a Command Materia or a Magic Materia in one of the holes, you'll notice that
- the special ability of each Materia increases, as they are powered up by the Support
- Materia.
-
- Command Materia
- Color - yellow. Includes Materias such as "Steal" or "Throw" which your character can use
- in combat.
-
- Magic Materia
- Color - green. These Materias allow your character to start various attack magic or chant
- "Recovery Magic."
-
- Summoning Magic Materia
- Color - red. By chanting "Summoning Magic" during a battle, you can summon a Magic
- Beast. It sure will be a great help to you.
-
- Gear Up
- Use this command to equip each character with weapons, armor or accessories. These
- goodies are nothing unless they are given to each character on this screen.
-
- [WEAPON]
- The affects the attack power and the Hit Rate (See Page 25 for Status). When you want to
- change your character's weapon, select the weapon currently in use, and press the
- button. If there are other weapons that your character can use, weapons you can trade will
- be displayed in the lower right hand corner. Select the weapon you wish to use, and press
- the button. In this case, two rows of numbers appear at the bottom of the screen to show
- the status change. The figure on the left is the current weapon; the figure on the right is the
- new weapon. Figures in yellow mean an increase, while those in red mean a decrease in
- status. If you want to disarm the weapon currently in use, select the weapon and press the
- button.
-
- [ARMOR]
- The armor affects the defense power, avoidance rate, magic defense, and magic
- avoidance rate. How to use the armor and the screen displays are basically the same as
- the weapon.
-
- Materia Hole
- This indicates the number of Materia holes on the weapon or armor (See Page 21
- for Materia). Use the linked holes, by combining supporting Materia with other kinds
- of Materia, in order to power up the Ability (special effects).
-
- Materia Growth
- This shows how your Materia will grow. The growth rate differs with the weapon or the
- armor. Under "Regular," there is no change in the speed of growth; under "Double"
- you can double the point of AP your character will get. Note that there are weapons
- and armors which do not grow Materia.
-
- Accessory
- Accessories give you character special power when attached. Some of them change
- the status. How to use accessories is basically the same as how to use the weapon.
-
-
- Status
- It indicates the character's current status. Press the button to move to the screen
- showing the current Attributes.
-
- Shows the current status of the part members: from left to right, character's face, name,
- level, current and maximum HP, current and maximum MP and the total experience points.
- Also there are gauges which show how soon you can move on to the next level or how
- soon your character will be able to use the Limit skill (See Page 28 for Limit skill).
- Shows the current status of the party members: from top to bottom, power, speed,
- strength, magic, mental power, luck, attack power, hit rate, defense power, avoidance
- rate, magic attack, magic defense, and magic avoidance rate.
- Shows the window of combat commands that a particular character can use (See Page
- 14 for Combat Commands).
- Shows the name of the weapons and the number of holes on them that are equipped
- with the characters. It also shows the color of Materia and the names of the accessories
- attached to the characters (See Page 21 for Materia).
-
- Attributes
- Your character will obtain special effects called "Attribute" through equipping a weapon,
- an armor or accessory, in addition to the change in the offense/defense power. There are
- nine Attributes, which are, Flame, Ice, Thunder, Earth, Poison, Gravity, Water, Wind, and
- Sacredness.
-
- [Attack]
- When your character attacks the enemy's weakness Attribute, you can inflict a
- twice-larger damage. On the other hand, if the enemy is resistant to that particular
- Attribute, your character's attack will be reduced by half, will have no effects, or can
- be absorbed by the enemy.
-
- Effect of attacks by each
- attribute
- Fire
- Flame Effect. Effective against water and
- animal enemies
- Ice
- Water Effect. Weak against cold, effective
- against fire enemies
- Thunder
- Electric Effect. Effective against enemies
- who are made of machinery
- Earth
- Attack with the power of the earth. Not
- effective against flying enemies
- Poison
- Makes a situation poisonous. Not effective
- against poisonous species
- Gravity
- Attack using the power of gravity
- Water
- Call upon the blessing of water and earth.
- Effective against fire enemies
- Wind
- Call upon the wind and atmosphere. Effective
- against flying enemies
- Sacredness
- Call upon the power of the stars. Effective
- against enemies of darkness
-
-
- [Half]
- The damage received will be cur in half on a particular Attribute.
-
- [No Effect]
- You'll receive no damage when the enemy attacks your character on this particular
- Attribute.
-
- [Absorb]
- When attacked on a particular Attribute, your character can absorb the damage into
- your character's own HP.
-
-
- Status
- Some weapons and armors upset the opponent's status when attacking it, while others
- have special defense effects. If the weapons and armors your character has possess the
- following effects, the following Attributes will be displayed in white.
-
- Offense The character not only damages the enemy but also upsets its Attribute
- status, such as "Poison" and "Sleep," while attacking.
- Defense The character can defend the status of particular Attributes, such as
- "Poison" and "Sleep," from the enemy's attack.
-
-
- Positioning
- Use the POSITION command to change the character's position or to move them between
- the front and the rear rows. Select the character and choose the site to move to (or the
- characters to switch the location with). To move a character between the front and rear
- rows, put the finger-icon cursor on a character and press the button twice.
-
- Front Row
- You'll have smaller defense power but greater offense power. The party's attack and
- defense power against magic, however, does not change.
-
- Rear Row
- Your character has smaller offense power but greater defense power. The party's attack
- and defense power against magic, however, does not change.
-
- Status Attributes
- Death
- Anger
- Controlled
- Sleep
- Silence
- Invincible
- Sadness
- Slowness
- Darkness
- Confusion
- Frog
- Regeneration
- Haste
- Slow Petrifying
- Mabarrier
- Stop
- Petrifying
- Death Sentence
- Minimum
- Barrier
- Berserk
- Critical
- Reflection
- Paralysis
- Poison
- Megabarrier
-
-
- Limit
- Use this command to select Limit skill during the Limit Break in a combat or to know the
- effect of the Limit skill selected. A Limit gauge will be provided at the top right corner of
- the screen until your character uses the Limit during the next Limit Break.
-
- Your character can only use the Level 1 Limit skill in the beginning, but will learn the
- higher-level Limit skills through experiencing more battles in the game.
-
- To select the skill, move the finger-icon cursor onto SET on the screen and press the
- button. Then select BREAK LEVEL written in white at the bottom of the screen. You will be
- asked if you want to change the BREAK LEVEL. Select YES if you wish to change. Select
- NO if not. If you select YES, the accumulated Limit gauge will go down to zero.
-
- If you want to know the effect of the Limit skill, move the finger-icon cursor to CHECK on
- the screen and press the button. Select the level of the skill you wish to check, then
- select the name of the skill.
-
- Watch out for Anger and Sadness statuses
- When the status becomes Anger, the Limit gauge will accumulate faster. In the Sadness
- status, it will be opposite (See Page 17 for details). In the Anger status, the color of the
- gauge will be red; in the Sadness status, the color of the gauge will be blue.
-
- Config
- This command allows you to change the game system to your preference. Use the
- direction buttons to operate.
-
- [WINDOW COLOR]
- You can change the colors at the four corners of the background by adjusting red, green,
- and blue. Press the button and move the finger-icon cursor to the right window. Select
- the area you want to change color with the direction buttons. Then press the button; you
- can now make adjustments with the selected color. Use the left / right direction buttons to
- change the color and press the button. When you have changed the colors of all four
- corners, press the button again.
-
- [SOUND]
- You can select between [monaural] and [stereo].
-
- [CONTROLLER]
- You can choose between "Regular" and "Custom." Press the button to select "Custom."
- Press the Start button. A cursor appears at the left edge on a button in the window. Move
- the finger-icon cursor to the button you wish to change, using the up / down direction
- buttons. Press a button other than what has been selected. When you have customized the
- buttons, press either the right or left direction button (See Page 8 for default operation).
-
- [CURSOR]
- The computer keeps the last cursor position even after the window is closed.
-
- [ATB]
- Three time speeds are available for combat scenes.
- [ACTIVE]
- For advanced players. Time keeps ticking even when you're selecting the
- commands, magic or items.
-
- [RECOMMENDED]
- For intermediate-level players. Time stops when magic or items are activated.
-
- [WAIT]
- For beginners. Time stops when you're selecting the magic or items.
-
-
- [BATTLE SPEED]
- Change the time speed during combat.
-
- [BATTLE MESSAGE]
- Change the message speed during combat.
-
- [FIELD MESSAGE]
- Change the message speed on the Field screen.
-
- [CAMERA ANGLE]
- Selects the way the view points move during combat.
- Auto
- The camera angle, or the viewing angle, changes rapidly as in a real battle.
-
- Fixed
- The camera angle stays the same from the time your party first meets the enemy.
-
-
- [ORDER OF MAGIC]
- Organizes the list of the six kinds of magic displayed in the window when selecting the
- magic during the combat.
-
- PHS (Party Hensei System)
- When there are more than three people in the party, you need to choose two people other
- than Cloud to organize the party. Except for a few cases, you need to have an item called
- PHS, which you will be obtaining as the adventure goes on. Changes of the members can
- only be done in the World Map screen and at some Save Points. Follow the instructions
- below to change the members.
-
- Select a character to be discharged from the party. Move the finger-icon cursor onto the
- character and press the button (press the same button again to see the detailed
- information on the character. Note that this character needs to be someone other than
- Cloud).
-
- Move the finger-icon cursor onto the reserved character that you want in the party, and
- press the button to select (press this button again to obtain detailed information on this
- character).
-
- Save
- Select this command at Save Point to save the data of the game so far. Save command is
- always available on the World Map; open the Menu screen by pressing the button.
-
- To save on the Field screen, move your character to the Save Point. The window that
- explains how to save will automatically open. Close this window by pressing the button
- and open the Menu screen with the button. Using the direction buttons, select the Save
- command and press the button. Move the finger-icon cursor with the up / down direction
- buttons and select the memory card slot where the card is in.
-
- Note that a new memory card needs to be formatted. When saving onto a new memory
- card, you will be asked if you wish to format it. Follow the instructions on the screen and
- format it. Move the finger-icon cursor with the up / down direction buttons and select the
- memory card slot where the card is in.
-
- Finally, select the file to keep the saved data by pressing the up / down buttons. Select
- with the button. You will see only three save files on the screen. Scroll the screen with the
- down direction button to see other ones. One memory card can hold fifteen save files, but
- you will be able to save less files if the memory card contains saved data of other games.
-
-
- Vehicles & Machines in the Game
- Your character will be able to ride many kinds of vehicles as the adventure progresses.
- This will allow your character to go to the places where he could not go on foot. Following
- is just a few examples of the vehicles that your character can use.
-
- Chocobo
- Your character is able to catch Chocobo in certain regions of the World Map. If your
- character has a Materia called Call Chocobo. By riding this, your character can go
- anywhere other than in the river, sea, and mountains and will not meet any enemies other
- than the special ones. Note that your character cannot ride on the same Chocobo all the
- time. Your character will dismount if you press the button, and Chocobo will run away
- soon after. Catch Chocobo again if you want your character to ride it again. The controller
- operation while riding a Chocobo is the same as when walking except for the button.
-
- High-Wind (Airship)
- A huge flying vehicle. This is the fastest vehicle in this game. It is able to go virtually
- anywhere on the World Map except for mountains. To use the High-Wind, press the
- button when the character is near it. Press the same button again to start the vehicle.
- While it is going forward, press the left direction button and the L1 button together to make
- a quick left turn and the right direction button and the R1 button to make a quick right turn.
- The up direction button lets the vehicle go higher, and the down direction button lowers the
- vehicle. Press the button to land. Press the button to see the Bridge screen.
-
- @{ " Back to Main Menu " Link "Main"@}
- @{ " Back to DEF SubMenu " Link "DEF"@}
- @{ " Back to A-Z SubMenu " Link "000"@}
- @endnode
- **--